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Text file src/runtime/HACKING.md

Documentation: runtime

     1This is a living document and at times it will be out of date. It is
     2intended to articulate how programming in the Go runtime differs from
     3writing normal Go. It focuses on pervasive concepts rather than
     4details of particular interfaces.
     5
     6Scheduler structures
     7====================
     8
     9The scheduler manages three types of resources that pervade the
    10runtime: Gs, Ms, and Ps. It's important to understand these even if
    11you're not working on the scheduler.
    12
    13Gs, Ms, Ps
    14----------
    15
    16A "G" is simply a goroutine. It's represented by type `g`. When a
    17goroutine exits, its `g` object is returned to a pool of free `g`s and
    18can later be reused for some other goroutine.
    19
    20An "M" is an OS thread that can be executing user Go code, runtime
    21code, a system call, or be idle. It's represented by type `m`. There
    22can be any number of Ms at a time since any number of threads may be
    23blocked in system calls.
    24
    25Finally, a "P" represents the resources required to execute user Go
    26code, such as scheduler and memory allocator state. It's represented
    27by type `p`. There are exactly `GOMAXPROCS` Ps. A P can be thought of
    28like a CPU in the OS scheduler and the contents of the `p` type like
    29per-CPU state. This is a good place to put state that needs to be
    30sharded for efficiency, but doesn't need to be per-thread or
    31per-goroutine.
    32
    33The scheduler's job is to match up a G (the code to execute), an M
    34(where to execute it), and a P (the rights and resources to execute
    35it). When an M stops executing user Go code, for example by entering a
    36system call, it returns its P to the idle P pool. In order to resume
    37executing user Go code, for example on return from a system call, it
    38must acquire a P from the idle pool.
    39
    40All `g`, `m`, and `p` objects are heap allocated, but are never freed,
    41so their memory remains type stable. As a result, the runtime can
    42avoid write barriers in the depths of the scheduler.
    43
    44`getg()` and `getg().m.curg`
    45----------------------------
    46
    47To get the current user `g`, use `getg().m.curg`.
    48
    49`getg()` alone returns the current `g`, but when executing on the
    50system or signal stacks, this will return the current M's "g0" or
    51"gsignal", respectively. This is usually not what you want.
    52
    53To determine if you're running on the user stack or the system stack,
    54use `getg() == getg().m.curg`.
    55
    56Stacks
    57======
    58
    59Every non-dead G has a *user stack* associated with it, which is what
    60user Go code executes on. User stacks start small (e.g., 2K) and grow
    61or shrink dynamically.
    62
    63Every M has a *system stack* associated with it (also known as the M's
    64"g0" stack because it's implemented as a stub G) and, on Unix
    65platforms, a *signal stack* (also known as the M's "gsignal" stack).
    66System and signal stacks cannot grow, but are large enough to execute
    67runtime and cgo code (8K in a pure Go binary; system-allocated in a
    68cgo binary).
    69
    70Runtime code often temporarily switches to the system stack using
    71`systemstack`, `mcall`, or `asmcgocall` to perform tasks that must not
    72be preempted, that must not grow the user stack, or that switch user
    73goroutines. Code running on the system stack is implicitly
    74non-preemptible and the garbage collector does not scan system stacks.
    75While running on the system stack, the current user stack is not used
    76for execution.
    77
    78nosplit functions
    79-----------------
    80
    81Most functions start with a prologue that inspects the stack pointer
    82and the current G's stack bound and calls `morestack` if the stack
    83needs to grow.
    84
    85Functions can be marked `//go:nosplit` (or `NOSPLIT` in assembly) to
    86indicate that they should not get this prologue. This has several
    87uses:
    88
    89- Functions that must run on the user stack, but must not call into
    90  stack growth, for example because this would cause a deadlock, or
    91  because they have untyped words on the stack.
    92
    93- Functions that must not be preempted on entry.
    94
    95- Functions that may run without a valid G. For example, functions
    96  that run in early runtime start-up, or that may be entered from C
    97  code such as cgo callbacks or the signal handler.
    98
    99Splittable functions ensure there's some amount of space on the stack
   100for nosplit functions to run in and the linker checks that any static
   101chain of nosplit function calls cannot exceed this bound.
   102
   103Any function with a `//go:nosplit` annotation should explain why it is
   104nosplit in its documentation comment.
   105
   106Error handling and reporting
   107============================
   108
   109Errors that can reasonably be recovered from in user code should use
   110`panic` like usual. However, there are some situations where `panic`
   111will cause an immediate fatal error, such as when called on the system
   112stack or when called during `mallocgc`.
   113
   114Most errors in the runtime are not recoverable. For these, use
   115`throw`, which dumps the traceback and immediately terminates the
   116process. In general, `throw` should be passed a string constant to
   117avoid allocating in perilous situations. By convention, additional
   118details are printed before `throw` using `print` or `println` and the
   119messages are prefixed with "runtime:".
   120
   121For unrecoverable errors where user code is expected to be at fault for the
   122failure (such as racing map writes), use `fatal`.
   123
   124For runtime error debugging, it may be useful to run with `GOTRACEBACK=system`
   125or `GOTRACEBACK=crash`. The output of `panic` and `fatal` is as described by
   126`GOTRACEBACK`. The output of `throw` always includes runtime frames, metadata
   127and all goroutines regardless of `GOTRACEBACK` (i.e., equivalent to
   128`GOTRACEBACK=system`). Whether `throw` crashes or not is still controlled by
   129`GOTRACEBACK`.
   130
   131Synchronization
   132===============
   133
   134The runtime has multiple synchronization mechanisms. They differ in
   135semantics and, in particular, in whether they interact with the
   136goroutine scheduler or the OS scheduler.
   137
   138The simplest is `mutex`, which is manipulated using `lock` and
   139`unlock`. This should be used to protect shared structures for short
   140periods. Blocking on a `mutex` directly blocks the M, without
   141interacting with the Go scheduler. This means it is safe to use from
   142the lowest levels of the runtime, but also prevents any associated G
   143and P from being rescheduled. `rwmutex` is similar.
   144
   145For one-shot notifications, use `note`, which provides `notesleep` and
   146`notewakeup`. Unlike traditional UNIX `sleep`/`wakeup`, `note`s are
   147race-free, so `notesleep` returns immediately if the `notewakeup` has
   148already happened. A `note` can be reset after use with `noteclear`,
   149which must not race with a sleep or wakeup. Like `mutex`, blocking on
   150a `note` blocks the M. However, there are different ways to sleep on a
   151`note`:`notesleep` also prevents rescheduling of any associated G and
   152P, while `notetsleepg` acts like a blocking system call that allows
   153the P to be reused to run another G. This is still less efficient than
   154blocking the G directly since it consumes an M.
   155
   156To interact directly with the goroutine scheduler, use `gopark` and
   157`goready`. `gopark` parks the current goroutine—putting it in the
   158"waiting" state and removing it from the scheduler's run queue—and
   159schedules another goroutine on the current M/P. `goready` puts a
   160parked goroutine back in the "runnable" state and adds it to the run
   161queue.
   162
   163In summary,
   164
   165<table>
   166<tr><th></th><th colspan="3">Blocks</th></tr>
   167<tr><th>Interface</th><th>G</th><th>M</th><th>P</th></tr>
   168<tr><td>(rw)mutex</td><td>Y</td><td>Y</td><td>Y</td></tr>
   169<tr><td>note</td><td>Y</td><td>Y</td><td>Y/N</td></tr>
   170<tr><td>park</td><td>Y</td><td>N</td><td>N</td></tr>
   171</table>
   172
   173Atomics
   174=======
   175
   176The runtime uses its own atomics package at `runtime/internal/atomic`.
   177This corresponds to `sync/atomic`, but functions have different names
   178for historical reasons and there are a few additional functions needed
   179by the runtime.
   180
   181In general, we think hard about the uses of atomics in the runtime and
   182try to avoid unnecessary atomic operations. If access to a variable is
   183sometimes protected by another synchronization mechanism, the
   184already-protected accesses generally don't need to be atomic. There
   185are several reasons for this:
   186
   1871. Using non-atomic or atomic access where appropriate makes the code
   188   more self-documenting. Atomic access to a variable implies there's
   189   somewhere else that may concurrently access the variable.
   190
   1912. Non-atomic access allows for automatic race detection. The runtime
   192   doesn't currently have a race detector, but it may in the future.
   193   Atomic access defeats the race detector, while non-atomic access
   194   allows the race detector to check your assumptions.
   195
   1963. Non-atomic access may improve performance.
   197
   198Of course, any non-atomic access to a shared variable should be
   199documented to explain how that access is protected.
   200
   201Some common patterns that mix atomic and non-atomic access are:
   202
   203* Read-mostly variables where updates are protected by a lock. Within
   204  the locked region, reads do not need to be atomic, but the write
   205  does. Outside the locked region, reads need to be atomic.
   206
   207* Reads that only happen during STW, where no writes can happen during
   208  STW, do not need to be atomic.
   209
   210That said, the advice from the Go memory model stands: "Don't be
   211[too] clever." The performance of the runtime matters, but its
   212robustness matters more.
   213
   214Unmanaged memory
   215================
   216
   217In general, the runtime tries to use regular heap allocation. However,
   218in some cases the runtime must allocate objects outside of the garbage
   219collected heap, in *unmanaged memory*. This is necessary if the
   220objects are part of the memory manager itself or if they must be
   221allocated in situations where the caller may not have a P.
   222
   223There are three mechanisms for allocating unmanaged memory:
   224
   225* sysAlloc obtains memory directly from the OS. This comes in whole
   226  multiples of the system page size, but it can be freed with sysFree.
   227
   228* persistentalloc combines multiple smaller allocations into a single
   229  sysAlloc to avoid fragmentation. However, there is no way to free
   230  persistentalloced objects (hence the name).
   231
   232* fixalloc is a SLAB-style allocator that allocates objects of a fixed
   233  size. fixalloced objects can be freed, but this memory can only be
   234  reused by the same fixalloc pool, so it can only be reused for
   235  objects of the same type.
   236
   237In general, types that are allocated using any of these should be
   238marked as not in heap by embedding `runtime/internal/sys.NotInHeap`.
   239
   240Objects that are allocated in unmanaged memory **must not** contain
   241heap pointers unless the following rules are also obeyed:
   242
   2431. Any pointers from unmanaged memory to the heap must be garbage
   244   collection roots. More specifically, any pointer must either be
   245   accessible through a global variable or be added as an explicit
   246   garbage collection root in `runtime.markroot`.
   247
   2482. If the memory is reused, the heap pointers must be zero-initialized
   249   before they become visible as GC roots. Otherwise, the GC may
   250   observe stale heap pointers. See "Zero-initialization versus
   251   zeroing".
   252
   253Zero-initialization versus zeroing
   254==================================
   255
   256There are two types of zeroing in the runtime, depending on whether
   257the memory is already initialized to a type-safe state.
   258
   259If memory is not in a type-safe state, meaning it potentially contains
   260"garbage" because it was just allocated and it is being initialized
   261for first use, then it must be *zero-initialized* using
   262`memclrNoHeapPointers` or non-pointer writes. This does not perform
   263write barriers.
   264
   265If memory is already in a type-safe state and is simply being set to
   266the zero value, this must be done using regular writes, `typedmemclr`,
   267or `memclrHasPointers`. This performs write barriers.
   268
   269Runtime-only compiler directives
   270================================
   271
   272In addition to the "//go:" directives documented in "go doc compile",
   273the compiler supports additional directives only in the runtime.
   274
   275go:systemstack
   276--------------
   277
   278`go:systemstack` indicates that a function must run on the system
   279stack. This is checked dynamically by a special function prologue.
   280
   281go:nowritebarrier
   282-----------------
   283
   284`go:nowritebarrier` directs the compiler to emit an error if the
   285following function contains any write barriers. (It *does not*
   286suppress the generation of write barriers; it is simply an assertion.)
   287
   288Usually you want `go:nowritebarrierrec`. `go:nowritebarrier` is
   289primarily useful in situations where it's "nice" not to have write
   290barriers, but not required for correctness.
   291
   292go:nowritebarrierrec and go:yeswritebarrierrec
   293----------------------------------------------
   294
   295`go:nowritebarrierrec` directs the compiler to emit an error if the
   296following function or any function it calls recursively, up to a
   297`go:yeswritebarrierrec`, contains a write barrier.
   298
   299Logically, the compiler floods the call graph starting from each
   300`go:nowritebarrierrec` function and produces an error if it encounters
   301a function containing a write barrier. This flood stops at
   302`go:yeswritebarrierrec` functions.
   303
   304`go:nowritebarrierrec` is used in the implementation of the write
   305barrier to prevent infinite loops.
   306
   307Both directives are used in the scheduler. The write barrier requires
   308an active P (`getg().m.p != nil`) and scheduler code often runs
   309without an active P. In this case, `go:nowritebarrierrec` is used on
   310functions that release the P or may run without a P and
   311`go:yeswritebarrierrec` is used when code re-acquires an active P.
   312Since these are function-level annotations, code that releases or
   313acquires a P may need to be split across two functions.
   314
   315go:uintptrkeepalive
   316-------------------
   317
   318The //go:uintptrkeepalive directive must be followed by a function declaration.
   319
   320It specifies that the function's uintptr arguments may be pointer values that
   321have been converted to uintptr and must be kept alive for the duration of the
   322call, even though from the types alone it would appear that the object is no
   323longer needed during the call.
   324
   325This directive is similar to //go:uintptrescapes, but it does not force
   326arguments to escape. Since stack growth does not understand these arguments,
   327this directive must be used with //go:nosplit (in the marked function and all
   328transitive calls) to prevent stack growth.
   329
   330The conversion from pointer to uintptr must appear in the argument list of any
   331call to this function. This directive is used for some low-level system call
   332implementations.

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