// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // comparisons package expr2 func _bool() { const t = true == true const f = true == false _ = t /* ERRORx `operator .* not defined` */ < f _ = 0 == t /* ERROR "mismatched types untyped int and untyped bool" */ var b bool var x, y float32 b = x < y _ = b _ = struct{b bool}{x < y} } // corner cases var ( v0 = nil == nil // ERROR "operator == not defined on untyped nil" ) func arrays() { // basics var a, b [10]int _ = a == b _ = a != b _ = a /* ERROR "< not defined" */ < b _ = a == nil /* ERROR "mismatched types" */ type C [10]int var c C _ = a == c type D [10]int var d D _ = c == d /* ERROR "mismatched types" */ var e [10]func() int _ = e /* ERROR "[10]func() int cannot be compared" */ == e } func structs() { // basics var s, t struct { x int a [10]float32 _ bool } _ = s == t _ = s != t _ = s /* ERROR "< not defined" */ < t _ = s == nil /* ERROR "mismatched types" */ type S struct { x int a [10]float32 _ bool } type T struct { x int a [10]float32 _ bool } var ss S var tt T _ = s == ss _ = ss == tt /* ERROR "mismatched types" */ var u struct { x int a [10]map[string]int } _ = u /* ERROR "cannot be compared" */ == u } func pointers() { // nil _ = nil == nil // ERROR "operator == not defined on untyped nil" _ = nil != nil // ERROR "operator != not defined on untyped nil" _ = nil /* ERROR "< not defined" */ < nil _ = nil /* ERROR "<= not defined" */ <= nil _ = nil /* ERROR "> not defined" */ > nil _ = nil /* ERROR ">= not defined" */ >= nil // basics var p, q *int _ = p == q _ = p != q _ = p == nil _ = p != nil _ = nil == q _ = nil != q _ = p /* ERROR "< not defined" */ < q _ = p /* ERROR "<= not defined" */ <= q _ = p /* ERROR "> not defined" */ > q _ = p /* ERROR ">= not defined" */ >= q // various element types type ( S1 struct{} S2 struct{} P1 *S1 P2 *S2 ) var ( ps1 *S1 ps2 *S2 p1 P1 p2 P2 ) _ = ps1 == ps1 _ = ps1 == ps2 /* ERROR "mismatched types" */ _ = ps2 == ps1 /* ERROR "mismatched types" */ _ = p1 == p1 _ = p1 == p2 /* ERROR "mismatched types" */ _ = p1 == ps1 } func channels() { // basics var c, d chan int _ = c == d _ = c != d _ = c == nil _ = c /* ERROR "< not defined" */ < d // various element types (named types) type ( C1 chan int C1r <-chan int C1s chan<- int C2 chan float32 ) var ( c1 C1 c1r C1r c1s C1s c1a chan int c2 C2 ) _ = c1 == c1 _ = c1 == c1r /* ERROR "mismatched types" */ _ = c1 == c1s /* ERROR "mismatched types" */ _ = c1r == c1s /* ERROR "mismatched types" */ _ = c1 == c1a _ = c1a == c1 _ = c1 == c2 /* ERROR "mismatched types" */ _ = c1a == c2 /* ERROR "mismatched types" */ // various element types (unnamed types) var ( d1 chan int d1r <-chan int d1s chan<- int d1a chan<- int d2 chan float32 ) _ = d1 == d1 _ = d1 == d1r _ = d1 == d1s _ = d1r == d1s /* ERROR "mismatched types" */ _ = d1 == d1a _ = d1a == d1 _ = d1 == d2 /* ERROR "mismatched types" */ _ = d1a == d2 /* ERROR "mismatched types" */ } // for interfaces test type S1 struct{} type S11 struct{} type S2 struct{} func (*S1) m() int func (*S11) m() int func (*S11) n() func (*S2) m() float32 func interfaces() { // basics var i, j interface{ m() int } _ = i == j _ = i != j _ = i == nil _ = i /* ERROR "< not defined" */ < j // various interfaces var ii interface { m() int; n() } var k interface { m() float32 } _ = i == ii _ = i == k /* ERROR "mismatched types" */ // interfaces vs values var s1 S1 var s11 S11 var s2 S2 _ = i == 0 /* ERROR "cannot convert" */ _ = i == s1 /* ERROR "mismatched types" */ _ = i == &s1 _ = i == &s11 _ = i == s2 /* ERROR "mismatched types" */ _ = i == & /* ERROR "mismatched types" */ s2 // issue #28164 // testcase from issue _ = interface{}(nil) == [ /* ERROR "slice can only be compared to nil" */ ]int(nil) // related cases var e interface{} var s []int var x int _ = e == s // ERROR "slice can only be compared to nil" _ = s /* ERROR "slice can only be compared to nil" */ == e _ = e /* ERROR "operator < not defined on interface" */ < x _ = x < e // ERROR "operator < not defined on interface" } func slices() { // basics var s []int _ = s == nil _ = s != nil _ = s /* ERROR "< not defined" */ < nil // slices are not otherwise comparable _ = s /* ERROR "slice can only be compared to nil" */ == s _ = s /* ERROR "< not defined" */ < s } func maps() { // basics var m map[string]int _ = m == nil _ = m != nil _ = m /* ERROR "< not defined" */ < nil // maps are not otherwise comparable _ = m /* ERROR "map can only be compared to nil" */ == m _ = m /* ERROR "< not defined" */ < m } func funcs() { // basics var f func(int) float32 _ = f == nil _ = f != nil _ = f /* ERROR "< not defined" */ < nil // funcs are not otherwise comparable _ = f /* ERROR "func can only be compared to nil" */ == f _ = f /* ERROR "< not defined" */ < f }