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Text file src/cmd/compile/internal/ssa/README.md

Documentation: cmd/compile/internal/ssa

     1<!---
     2// Copyright 2018 The Go Authors. All rights reserved.
     3// Use of this source code is governed by a BSD-style
     4// license that can be found in the LICENSE file.
     5-->
     6
     7## Introduction to the Go compiler's SSA backend
     8
     9This package contains the compiler's Static Single Assignment form component. If
    10you're not familiar with SSA, its [Wikipedia
    11article](https://en.wikipedia.org/wiki/Static_single_assignment_form) is a good
    12starting point.
    13
    14It is recommended that you first read [cmd/compile/README.md](../../README.md)
    15if you are not familiar with the Go compiler already. That document gives an
    16overview of the compiler, and explains what is SSA's part and purpose in it.
    17
    18### Key concepts
    19
    20The names described below may be loosely related to their Go counterparts, but
    21note that they are not equivalent. For example, a Go block statement has a
    22variable scope, yet SSA has no notion of variables nor variable scopes.
    23
    24It may also be surprising that values and blocks are named after their unique
    25sequential IDs. They rarely correspond to named entities in the original code,
    26such as variables or function parameters. The sequential IDs also allow the
    27compiler to avoid maps, and it is always possible to track back the values to Go
    28code using debug and position information.
    29
    30#### Values
    31
    32Values are the basic building blocks of SSA. Per SSA's very definition, a
    33value is defined exactly once, but it may be used any number of times. A value
    34mainly consists of a unique identifier, an operator, a type, and some arguments.
    35
    36An operator or `Op` describes the operation that computes the value. The
    37semantics of each operator can be found in `_gen/*Ops.go`. For example, `OpAdd8`
    38takes two value arguments holding 8-bit integers and results in their addition.
    39Here is a possible SSA representation of the addition of two `uint8` values:
    40
    41	// var c uint8 = a + b
    42	v4 = Add8 <uint8> v2 v3
    43
    44A value's type will usually be a Go type. For example, the value in the example
    45above has a `uint8` type, and a constant boolean value will have a `bool` type.
    46However, certain types don't come from Go and are special; below we will cover
    47`memory`, the most common of them.
    48
    49See [value.go](value.go) for more information.
    50
    51#### Memory types
    52
    53`memory` represents the global memory state. An `Op` that takes a memory
    54argument depends on that memory state, and an `Op` which has the memory type
    55impacts the state of memory. This ensures that memory operations are kept in the
    56right order. For example:
    57
    58	// *a = 3
    59	// *b = *a
    60	v10 = Store <mem> {int} v6 v8 v1
    61	v14 = Store <mem> {int} v7 v8 v10
    62
    63Here, `Store` stores its second argument (of type `int`) into the first argument
    64(of type `*int`). The last argument is the memory state; since the second store
    65depends on the memory value defined by the first store, the two stores cannot be
    66reordered.
    67
    68See [cmd/compile/internal/types/type.go](../types/type.go) for more information.
    69
    70#### Blocks
    71
    72A block represents a basic block in the control flow graph of a function. It is,
    73essentially, a list of values that define the operation of this block. Besides
    74the list of values, blocks mainly consist of a unique identifier, a kind, and a
    75list of successor blocks.
    76
    77The simplest kind is a `plain` block; it simply hands the control flow to
    78another block, thus its successors list contains one block.
    79
    80Another common block kind is the `exit` block. These have a final value, called
    81control value, which must return a memory state. This is necessary for functions
    82to return some values, for example - the caller needs some memory state to
    83depend on, to ensure that it receives those return values correctly.
    84
    85The last important block kind we will mention is the `if` block. It has a single
    86control value that must be a boolean value, and it has exactly two successor
    87blocks. The control flow is handed to the first successor if the bool is true,
    88and to the second otherwise.
    89
    90Here is a sample if-else control flow represented with basic blocks:
    91
    92	// func(b bool) int {
    93	// 	if b {
    94	// 		return 2
    95	// 	}
    96	// 	return 3
    97	// }
    98	b1:
    99	  v1 = InitMem <mem>
   100	  v2 = SP <uintptr>
   101	  v5 = Addr <*int> {~r1} v2
   102	  v6 = Arg <bool> {b}
   103	  v8 = Const64 <int> [2]
   104	  v12 = Const64 <int> [3]
   105	  If v6 -> b2 b3
   106	b2: <- b1
   107	  v10 = VarDef <mem> {~r1} v1
   108	  v11 = Store <mem> {int} v5 v8 v10
   109	  Ret v11
   110	b3: <- b1
   111	  v14 = VarDef <mem> {~r1} v1
   112	  v15 = Store <mem> {int} v5 v12 v14
   113	  Ret v15
   114
   115<!---
   116TODO: can we come up with a shorter example that still shows the control flow?
   117-->
   118
   119See [block.go](block.go) for more information.
   120
   121#### Functions
   122
   123A function represents a function declaration along with its body. It mainly
   124consists of a name, a type (its signature), a list of blocks that form its body,
   125and the entry block within said list.
   126
   127When a function is called, the control flow is handed to its entry block. If the
   128function terminates, the control flow will eventually reach an exit block, thus
   129ending the function call.
   130
   131Note that a function may have zero or multiple exit blocks, just like a Go
   132function can have any number of return points, but it must have exactly one
   133entry point block.
   134
   135Also note that some SSA functions are autogenerated, such as the hash functions
   136for each type used as a map key.
   137
   138For example, this is what an empty function can look like in SSA, with a single
   139exit block that returns an uninteresting memory state:
   140
   141	foo func()
   142	  b1:
   143	    v1 = InitMem <mem>
   144	    Ret v1
   145
   146See [func.go](func.go) for more information.
   147
   148### Compiler passes
   149
   150Having a program in SSA form is not very useful on its own. Its advantage lies
   151in how easy it is to write optimizations that modify the program to make it
   152better. The way the Go compiler accomplishes this is via a list of passes.
   153
   154Each pass transforms a SSA function in some way. For example, a dead code
   155elimination pass will remove blocks and values that it can prove will never be
   156executed, and a nil check elimination pass will remove nil checks which it can
   157prove to be redundant.
   158
   159Compiler passes work on one function at a time, and by default run sequentially
   160and exactly once.
   161
   162The `lower` pass is special; it converts the SSA representation from being
   163machine-independent to being machine-dependent. That is, some abstract operators
   164are replaced with their non-generic counterparts, potentially reducing or
   165increasing the final number of values.
   166
   167<!---
   168TODO: Probably explain here why the ordering of the passes matters, and why some
   169passes like deadstore have multiple variants at different stages.
   170-->
   171
   172See the `passes` list defined in [compile.go](compile.go) for more information.
   173
   174### Playing with SSA
   175
   176A good way to see and get used to the compiler's SSA in action is via
   177`GOSSAFUNC`. For example, to see func `Foo`'s initial SSA form and final
   178generated assembly, one can run:
   179
   180	GOSSAFUNC=Foo go build
   181
   182The generated `ssa.html` file will also contain the SSA func at each of the
   183compile passes, making it easy to see what each pass does to a particular
   184program. You can also click on values and blocks to highlight them, to help
   185follow the control flow and values.
   186
   187The value specified in GOSSAFUNC can also be a package-qualified function
   188name, e.g.
   189
   190	GOSSAFUNC=blah.Foo go build
   191
   192This will match any function named "Foo" within a package whose final
   193suffix is "blah" (e.g. something/blah.Foo, anotherthing/extra/blah.Foo).
   194
   195If non-HTML dumps are needed, append a "+" to the GOSSAFUNC value
   196and dumps will be written to stdout:
   197
   198	GOSSAFUNC=Bar+ go build
   199
   200<!---
   201TODO: need more ideas for this section
   202-->
   203
   204### Hacking on SSA
   205
   206While most compiler passes are implemented directly in Go code, some others are
   207code generated. This is currently done via rewrite rules, which have their own
   208syntax and are maintained in `_gen/*.rules`. Simpler optimizations can be written
   209easily and quickly this way, but rewrite rules are not suitable for more complex
   210optimizations.
   211
   212To read more on rewrite rules, have a look at the top comments in
   213[_gen/generic.rules](_gen/generic.rules) and [_gen/rulegen.go](_gen/rulegen.go).
   214
   215Similarly, the code to manage operators is also code generated from
   216`_gen/*Ops.go`, as it is easier to maintain a few tables than a lot of code.
   217After changing the rules or operators, run `go generate cmd/compile/internal/ssa`
   218to generate the Go code again.
   219
   220<!---
   221TODO: more tips and info could likely go here
   222-->

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